Haradion

"Whatever it is that I am becoming, I will always remain a protector."

Description:

Alignment Lawful good

Max HP 79.5
Current 79

Class Build

Fighter 6 / Dragon Disciple 4 // Sorcerer 10

Bending type: Fire

Special abilities

Metamagic specialist: no familiar; 3 + Int mod instant metamagic per day

Free spells:

Level Spell
5 Mage Armor
10 2 or lower
15 3 or lower
20 4 or lower

Attributes

Attribute Value Modifier1 Modifier2 Modifier3 Modifier4 Modifier5
Initiative: +3 Dex +3 0 0 0 0
Speed: 30 0 0 0 0 0
BAB +9/+4 0 0 0 0 0
Grapple: ? BAB Str 0 0 0
Armor Class: 21 Armor +0 Dex +3 Def +2 (mag) Nat +2 (mag) Nat 4
DR 1 Nat armor +1 0 0 0 0
Flat-Footed/Denied Dex: 18 Armor +0 0 Def +2 (mag) Nat +2 (mag) Nat 4
Touch AC: 15 0 Dex +3 Def +2 (mag) 0 0
Spell saving throw 10 Cha +4 x (spell level) 0 0 0

Ability Scores

Ability Total Base Magic Mod
Str 22 22 0 +6
Dex 16 16 0 +3
Con 18 17 0 +4
Int 16 15 0 +3
Wis 12 12 0 +1
Cha 18 18 0 +4

TODO: CHA bonus spells?

Attacks

Attack Weapon Attack Bonus Damage Threat/Multiplier Reach
On-Hand Greatsword +1 (Masterwork) 2d6 Slashing 19-20/x2 M
Breath (Natural/breath) 2d8 fire Reflex save: 10 class level Con 30 ft. cone
Bite (Natural) 0 1d6 Piercing 20/x2 M
Claw (Natural) 0 1d4 Slashing 20/x2 M

Saves

Save Bonus Base Ability Magic
Fortitude 0 8 Con 0
Reflex 0 3 Dex 0
Will 0 9 Wis (+2 from Otyugh Hole bonus)

Skills

Skill Total Ranks Ability Misc
Concentration 11 11 Con 0
Craft (weaponsmithing) 9 9 Int 0
Profession (sailor) 4 4 Wis 0
Diplomacy 10 10 Cha 0
Knowledge (arcana) 10 10 Int 0
Spellcraft 10 10 Int 0
Spot 11 11 Wis 0
Ride 3 3 Dex 0
Speak Sylvan 2 2 N/A 0

Unallocated: 7

<!—Note: min. of 4 + Int mod points per level in this campaign—>

<!—Note: as a human, cross-class skills are 1 point per rank. —>

Languages

  • Common
  • Draconic
  • Orc

Feats

Level Feat Description
1 Combat Expertise Attack penalty to dodge bonus
1 Draconic Resilience (homebrew) +2 natural armor
1 Empower spell +2 slot consumed; increase effects by 1/2
2 Dodge +1 AC against one chosen opponent (picked during any action)
3 Improved natural armor +1 natural armor
4 Mobility +4 AC against threatened-area AOO; lost if Dex bonus to AC is lost
6 Combat Reflexes Extra AOO (1 per Dex bonus); AOO while flat-footed
6 Arcane Strike Use slot for attack bonus (=level) and level x d4 damage (but capped at BAB)
7 (bonus) Spell Thematics Visual spell effect; +5 DC to opponents’ spellcraft checks on themed spells
9 Enlarge spell +1 spell slot consumed; doubles range

Spells

Spell Level Summary
Mage Hand 0 5-pound telekinesis
Prestidigitation 0 Minor magical effects
Light 0 Make an object glow for 10 minutes per level
Detect Magic 0 Detects magic
Mending 0 Fixes stuff
Mage Armor 1 +4 AC (1 hr/caster level)
Unseen Servant 1 Invisible magical servant
Magic Missile 1 1d4+1 damage (times 5 missiles)
Burning Hands 1 15-ft. cone; 5d4 damage
Blessing of the Golden Gates 1 Healing (1d6/round) for min(level, 10) rounds
Detect Thoughts 2 Detects surface thoughts
Eagle’s Splendor 2 +4 Cha for 1 min/level
Blade Tutor’s Spirit 2 Reduces voluntary attack penalties
Invisibility 2 Invisibility for 1 min/level
Dispel Magic 3 Counteracts magic
Fireball 3 1d6/level (max 10d6) fire damage in 20-foot radius (w/ half save)
Stinking Cloud 3 20 ft. cloud nauseates (lingers 1d4+1 rounds; fort save)
Storm Step 3 Teleports a short distance and does 1d8/2 levels damage in between (reflex halves)
Polymorph 4 Transforms a creature
Stoneskin 4 DR 10/adamantine, max 10 points per min(level, 15)

Unallocated known spells

Level Number
4 2
5 1

TODO: assign spells.

1 bonus spell from DD

Slots per day

Level Number Used
0 6 0
1 6 0
2 6 0
3 6 0
4 5 0
5 3 0

Inventory

Magical Equipment

Item Body Slot/Item Type Abilities Cost Weight
+2 Amulet of Natural Armor Neck +2 Nat. armor 8000gp 1lb.
+2 Ring of Protection Ring +2 deflection bonus 8000gp 1lb.
Gloves of the Master Strategist Hands Glove of Storing, True strike once/day 3600gp 1lb.
Hat of Disguise Head Disguise self 1800gp
Rune staff of Venom Fire

Other equipment

Item Cost Weight
Masterwork Greatsword 350gp 8lb.
Avery’s Adventurer Pack 348.22gp 94lb.
Handy Haversack 2000gp 5lb.
Improved Spell Component Pouch 1000gp 1lb.
1 Potion of Cure Moderate Wounds (2d8 + 5, refills daily)

Ideas

Fortifying bedroll (3000 gp, 2lb., 48 hr. cooldown) Masterwork artisan’s tools (55gp, 5lb.)

Animals

Item Cost Notes
Large Riding Dog 200gp (12sp per day)
Military saddle 240gp 80lb.

TODO: handle dog cost from sea voyage.

Gold: 3360.04 gp

<!—Spoils should yield 2416.67gp per person. —>

XP: 0

Crew: 5 officers, 20 level to split (min 3rd per officer), 3rd level sailors Officers: one skill, names

Bio:

Haradion was the eldest son of a village blacksmith. He showed talent as his father’s apprentice, but his greatest interest was not his trade but the tales told by the adventurers who were among his father’s customers. An Orc raiding party slaughtered his father when Haradion was sixteen years old. He took over his father’s business for a time, but he could not quench the fire that burned within him: he had to protect others from the same fate. Once he felt that his mother and siblings could fend for themselves, Haradion left them, taking only meager provisions and a sword he had forged himself, and joined the regional militia in their fight against the Orcs.

(to be continued…)

Haradion

Leaves From The Vine blm768